top of page

Crime Scene Scanning and Simulation in VR

Student-led VR crime scenes using spatial technology for forensic learning.

This project explores how spatial technologies can be used to enhance forensic learning and crime scene investigation training through virtual environments.

Working as part of the Gower College Curiosity Project, Jamie Morris, a first year Student studying Criminolgy took the lead in designing a simulated crime scene. Using props, staging, and fake blood, he created a realistic setup and brought in his sister as a participant to increase the authenticity of the scene.


The crime scene was captured using Polycam, a 3D scanning app, creating a fully explorable digital environment. The scan was then imported into Gravity Sketch, where the student tested usability, navigation, and interaction, exploring how immersive VR spaces could support investigative training and critical observation skills.





The next phase of the project will involve integrating interactive elements into the virtual crime scene. We are currently exploring the use of platforms like ThingLink to add informational hotspots, allowing users to click on objects, gather evidence, and follow lines of inquiry in a simulated investigation. A test of this can be seen below:



This project demonstrates how student-led use of VR, 3D scanning, and spatial tools can transform traditional criminology learning — offering new, engaging ways to develop analytical, observational, and decision-making skills in future investigators and criminology learners.

Project Gallery

bottom of page