
Investigating VR Tools for Forensic Learning
Evaluating exusting VR crime scene platforms to enhance criminology education
As part of the Curiosity Project’s focus on embedding emerging technologies into criminology education, Criminology student, Chloe Lewis, undertook a research-led project exploring the potential of VR-based crime scene investigation tools.
Chloe independently researched and trialled a range of existing VR applications, evaluating their features, usability, and relevance for training forensic and investigative skills. Her goal was to identify a platform that could be recommended for wider use within the criminology curriculum.
The applications Chloe trialled included:
Victory XR (VXR): A comprehensive and highly detailed platform offering interactive crime scene simulations. Identified as the most accurate and feature-rich tool.
360° YouTube Videos: Provided immersive visuals but limited interactivity, making them less suitable for forensic training.
Detective VR Demo: Offered promising concepts but was limited by its demo-only availability.
Home Detective: Presented an interesting model, though access to new cases requires separate purchases, limiting scalability.
Following her evaluation, Chloe selected Victory XR for further testing. She will now demonstrate the platform to lecturers, presenting her findings and making a recommendation for potential adoption within the criminology programme. Below is a screen recording of the VictoryXR's CrimeScene package:
This project highlights the value of student-led research and critical evaluation in identifying meaningful ways to integrate digital tools into subject-specific learning. It also supports wider digital transformation goals by empowering students to take ownership of technology sourcing, testing, and advocacy within their academic disciplines.
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